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Witch Paths is a noncompetitive game based on the principles of psychogeography, as imparted to us by the Wanderers Union, Journey to the End of the Night, and some dead french marxists we’ve never read.

Walking alone, thoughts driven by fiction, can be a meditative experience on how you experience a city.

 

Walking with friends, acquaintances, or friendquaintances, with magic on the mind, can spark new connections among your people.

 

Play Witch Paths any way you choose, at any pace you like.

Within the bounds of accessibility of the spaces featured within, Witch Paths ought to be playable by all.

 

No purchases are necessary at locations which offer them, paid entry to museums is optional and tangent to gameplay.

 

Some previous Wanders have been restricted to walking or public transit, portions of this one have been tested as fun to travel by car.

 

Scoot at your own risk.

Witch Paths is the first project of Occult Weather & News,

an app-based scheme that seeks to teach anti-authoritarian rituals of poetry, place, and performance.

 

Please look forward to our mailing list if you’d like to hear more about this free, volunteer-built game.

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©2018 by Occult Weather & News

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